One of the keys to successful exploit development is avoiding the badcharacters that will break your buffer. The best way to do this is to send a byte-array and then analyzing which bytes get mangled in memory. The immunity debugger plug-in “!mona” developed by corelanc0d3r already contains a feature to do this and most conveniently writes these bytes to a binary file so the array can be analyzed in memory. However in my experience I have often had need of an array on my linux box and I’m tired of keeping a byte-array in a text file. Enter a small script I welded together (probably in a highly unconventional way) to do the work for me.
Download: array.sh
root@bt:~/Desktop# ./array.sh -------------------------------------------------------------------- | Array v1.0 ~ b33f | | -Generate Byte-Array- | -------------------------------------------------------------------- | USAGE: ./array.sh -b [Badchars] | | | | REQUIRED | | -b The format should be like \xAA\xBB\xCC | -------------------------------------------------------------------- root@bt:~/Desktop# ./array.sh -b \x00\x0A\x0D\xFF\xB3 [>] Badchars: \x00\x0A\x0D\xFF\xB3 [>] Byte-Array: "\x01\x02\x03\x04\x05\x06\x07\x08\x09\x0B\x0C\x0E\x0F\x10\x11\x12\x13\x14\x15\x16\x17" "\x18\x19\x1A\x1B\x1C\x1D\x1E\x1F\x20\x21\x22\x23\x24\x25\x26\x27\x28\x29\x2A\x2B\x2C" "\x2D\x2E\x2F\x30\x31\x32\x33\x34\x35\x36\x37\x38\x39\x3A\x3B\x3C\x3D\x3E\x3F\x40\x41" "\x42\x43\x44\x45\x46\x47\x48\x49\x4A\x4B\x4C\x4D\x4E\x4F\x50\x51\x52\x53\x54\x55\x56" "\x57\x58\x59\x5A\x5B\x5C\x5D\x5E\x5F\x60\x61\x62\x63\x64\x65\x66\x67\x68\x69\x6A\x6B" "\x6C\x6D\x6E\x6F\x70\x71\x72\x73\x74\x75\x76\x77\x78\x79\x7A\x7B\x7C\x7D\x7E\x7F\x80" "\x81\x82\x83\x84\x85\x86\x87\x88\x89\x8A\x8B\x8C\x8D\x8E\x8F\x90\x91\x92\x93\x94\x95" "\x96\x97\x98\x99\x9A\x9B\x9C\x9D\x9E\x9F\xA0\xA1\xA2\xA3\xA4\xA5\xA6\xA7\xA8\xA9\xAA" "\xAB\xAC\xAD\xAE\xAF\xB0\xB1\xB2\xB4\xB5\xB6\xB7\xB8\xB9\xBA\xBB\xBC\xBD\xBE\xBF\xC0" "\xC1\xC2\xC3\xC4\xC5\xC6\xC7\xC8\xC9\xCA\xCB\xCC\xCD\xCE\xCF\xD0\xD1\xD2\xD3\xD4\xD5" "\xD6\xD7\xD8\xD9\xDA\xDB\xDC\xDD\xDE\xDF\xE0\xE1\xE2\xE3\xE4\xE5\xE6\xE7\xE8\xE9\xEA" "\xEB\xEC\xED\xEE\xEF\xF0\xF1\xF2\xF3\xF4\xF5\xF6\xF7\xF8\xF9\xFA\xFB\xFC\xFD\xFE"